As the title states, this is just a request from a guild mate showing his attack speed, it could be better by having CM wind weapon instead of warlock and HV. Shadow Hunter improves the range ability of the Strider. Dark Magi can become a Chaos Magician or a Warlock. Chaos Magician improves the magic abilities of the Dark Magi. More attack spell specialized than the Warlock. People of the Darkness was one of the two factions created to maintain the fragile balance of the world of Rappelz, alongside the Deva and the Gaia. The Asura are specialized in Evasion and Magic Damage. It's the perfect faction if you wish to create an offensive character.
Rappelz Player Class Guide by koki1
I made this little thing mostly for new players who wants to know more the classes. Maybe it will help people choosing a class for the first time.
First, when you make your character, you choose your race. There are 3 different races; Gaia, Deva and Asura.
This is a guide for Ever-present Shadow, a Quest appearing in Monster Hunter World (MHW). Learn about Ever-present Shadow's availability, unlock conditions, target Monsters, and rewards for completing the Quest here.
Then, when you have completed some start quests and such, you will be able to choose your first job class. For each race there are 3 first job classes:
Rappelz Shadow Hunter Guide Classic
Gaia: Fighter, Kahuna and Spell Singer.
Deva: Holy Warrior, Cleric and Breeder.
Asura: Strider, Dark Magi and Sorcerer.
Deva: Holy Warrior, Cleric and Breeder.
Asura: Strider, Dark Magi and Sorcerer.
Fighter: The Gaia warrior. A regular damage dealer class. The class can be used as a melee combat fighter or a long range fighter. As melee weapon I would recommend using a 2-handed axe or 2 1-handed axes (you will need a passive skill for that). Swords also work. As long range weapon you have a Long Bow.
Rappelz Shadow Hunter Guide Osrs
Kahuna: The Gaia magician. This class have some good magic spells combined with a pretty good melee fighting ability. They are usually using a 2-handed axe for fighting. They also have buff skills (raising stats of others/yourself) that are very useful in groups.
Spell Singer: The Gaia summoner. As all summoner classes, this class uses a pet to fight by your side. It got skills to make a pet strong. Combined with this, it’s also a good fighter by itself. I would recommend using 2 1-handed axes when you get the passive skill for it. A 2-handed axe works too.
Holy Warrior: The Deva warrior. This class are mainly melee combat warriors. It has good defense and health, which makes it an excellent tank that can last long. Many weapons fit this class, some are 1-handed sword + shield, 2 1-handed swords, spear, 1-handed mace + shield etc.
Cleric: The Deva magician. This class are most known for the healing spells. It can heal (restore health) other players and itself. This makes it an excellent class for playing in groups to keep people alive. It also have other good magic spells and buffs. I recommend using a staff for better healing when you are playing in a group or a mace when you play alone for a good combination of magic and melee attacks.
Breeder: The Deva summoner. A class where you use a pet fighting by your side. It has skills to make a pet strong in addition to pet healing and pet buffs. Recommended weapon is a 2-handed mace.
Strider: The Asura warrior. A class that fights melee or range. It is known for fast hits and quick speed. Melee weapons would be 2 1-handed swords or 2 1-handed dirks. The range weapon for this class is a crossbow.
Dark Magi: The Asura magician. This class is using attack magic and debuff magic. It casts strong magic spells to kill the enemy. It uses a 2-handed staff for strong magic attacks, but a dirk + shield combo works too for melee attacks.
Sorcerer: The Asura summoner. Another class where you use a pet to fight by your side. It have skills to make your pet strong and also got good magic attack skills. They are mainly using dirk + shield to fight.
Later, when your character level is at least 50 and your job level is at least 40, you will be able to choose a second job class based on the class you choose as first job.
A short list over the second job classes:
Fighter can become a Champion or an Archer.
Champion improves the melee ability of the fighter.
Archer improves the range ability of the fighter.
Champion improves the melee ability of the fighter.
Archer improves the range ability of the fighter.
Kahuna can become a Druid or a Battle Kahuna.
Druid gets good new magic spells and are probably more specialized on magic than the Battle Kahuna.
Battle Kahuna improves the fighting of the Kahuna, and are probably more specialized on melee attacking than the Druid.
Druid gets good new magic spells and are probably more specialized on magic than the Battle Kahuna.
Battle Kahuna improves the fighting of the Kahuna, and are probably more specialized on melee attacking than the Druid.
Spell Singer can become an Evoker.
Evoker improves the abilities of the spell singer.
Evoker improves the abilities of the spell singer.
Holy Warrior can become a Soldier or a Knight.
Soldier improves the abilities of the Holy Warrior. Probably a bit more oriented on attack power than the Knight.
Knight improves the abilities of the Holy Warrior. Probably a bit more oriented on defense power than the Soldier.
Soldier improves the abilities of the Holy Warrior. Probably a bit more oriented on attack power than the Knight.
Knight improves the abilities of the Holy Warrior. Probably a bit more oriented on defense power than the Soldier.
Cleric can become a Priest or a Bishop.
Priest improves the healing abilities of the Cleric.
Bishop improves the magic abilities of the Cleric. A little less healing specialized than the Priest.
Priest improves the healing abilities of the Cleric.
Bishop improves the magic abilities of the Cleric. A little less healing specialized than the Priest.
Breeder can become a Soul Breeder.
Soul Breeder improves the abilities of the Breeder.
Soul Breeder improves the abilities of the Breeder.
Strider can become an Assassin or a Shadow Hunter.
Assassin improves the melee ability of the Strider.
Shadow Hunter improves the range ability of the Strider.
Assassin improves the melee ability of the Strider.
Shadow Hunter improves the range ability of the Strider.
Dark Magi can become a Chaos Magician or a Warlock.
Chaos Magician improves the magic abilities of the Dark Magi. More attack spell specialized than the Warlock.
Warlock improves the magic abilities of the Dark Magi. More Debuff spell specialized than the Chaos Magician.
Chaos Magician improves the magic abilities of the Dark Magi. More attack spell specialized than the Warlock.
Warlock improves the magic abilities of the Dark Magi. More Debuff spell specialized than the Chaos Magician.
Sorcerer can become a Battle Summoner.
Battle Summoner improves the abilities of the Sorcerer.
Battle Summoner improves the abilities of the Sorcerer.
EDIT: Links to where to find the skill trees for every class:
The Gaia classes:
http://rappelz.spartancommand.net/index … topic&t;=82
The Deva Classes:
http://rappelz.spartancommand.net/index … topic&t;=84
The Asura Classes:
http://rappelz.spartancommand.net/index … topic&t;=83
The Gaia classes:
http://rappelz.spartancommand.net/index … topic&t;=82
The Deva Classes:
http://rappelz.spartancommand.net/index … topic&t;=84
The Asura Classes:
http://rappelz.spartancommand.net/index … topic&t;=83
Note that some names of the classes / skills on these links are not correct compared to in-game.
Hope you choose a class that you like and good luck with the game.
Introduction
The Shadow Hunter is the 8th class to be added to Trove and the first to use the new Bow weapon type. It corresponds with the new Radiant Ruins biome which is accessed via Sky Portal in club worlds. The Shadow Hunter is a ranged, physical damage class that is capable of doing VERY high damage from exceptional range while utilizing traps for defense which stun all enemies caught in them for a short duration, making it useful in group events like Shadow Arenas.
Advantages
- Very high burst damage
- Longest range in the game
- Can “wall hack” (Shoot enemies through walls)
- Abilities pierce enemies
- Can stun enemies forever with enough energy regen
Disadvantages
- Difficult to master
- Very vulnerable when out of energy
- Ult is sometimes unreliable
- Relies on passive to do a lot of it’s damage
- Takes time to charge shots
Role of a Shadow Hunter
The Shadow Hunter gets most of it’s damage from it’s passive’s marks. Because of this, it’s DPS can greatly suffer when enemies don’t have marks on them. When this happens, a Shadow Hunter should just focus on using auto attacks and throwing traps to stun enemies. Whenever an enemy is marked by your passive, you should always hit it with a fully charged shot unless you’re in a bad situation like low energy plus mob aggro.
Shadow Hunter in Solo Play
In Solo Play, the Shadow Hunter can become very vulnerable especially to groups of mobs. Without energy for traps, the Shadow Hunter has no method of survival in combat other than jumping which cancels energy regen. Because you will almost constantly need to be throwing traps if you don’t kill the enemies in your first few shots, you should try to avoid jumping and instead abuse your exceedingly high range to kill mobs before they get to you. When doing lairs/dungeons, you should also try to kill mobs through walls since they have no chance of retaliating. When engaging combat, you should place a trap down where you are standing and then start attacking the mobs, since by the time they get to you, your energy should be full and they would’ve walked onto a trap. When this happens, you should get ready to roll and then immediately throw another trap. This will usually become your bread and butter combo in Solo Play; rolling and throwing traps.
Shadow Hunter in Group Play
In a group, the Shadow Hunter can play a little more aggressive since mob aggro will most of the time be on other players like Candy Barbarians or Dracolytes. You could either focus on dealing damage by spam casting your RMB and auto’s or keep enemies stunned so your teammates can safely dispatch of them. Depending on what you decide to do, a Shadow Hunter should always be placing down traps since that is your only form of defense if mobs start targeting you. Timing your rolls help keep you alive if you get aggro’d, but most of the time it will be your traps that save you and buy you enough time to re-position far enough away from the mobs. Try to save your ult for when mobs are all tightly grouped together, since on impact your ult deals damage to all nearby mobs instead of piercing like your RMB’s attack.
Breakdown of Skills
[Passive] Dark Whispers: Periodically adds a Shadowmark to a nearby enemy.
A Shadowmark is a symbol over mobs heads which grant you an outline of them through walls as well as making you do MUCH more damage with your Radiant Arrows. Your passive will only mark 1 target at a time and has a delay in between marking so make sure you’re taking advantage of it!
[Active RMB] Radiant Arrow: A piercing shot that is deadly to Shadowmarked enemies
On it’s own, it doesn’t do much more damage than your standard auto attacks, but when it is fully charged can pack a punch, especially against Shadowmarked enemies. It has the same range as your auto attacks and also pierces through enemies so make sure you can line them up to make it as effective as possible! It can also be quick cast by just rapidly pressing the RMB if you don’t feel like charging it up. Another method is casting it in between auto attacks effectively doubling your attack speed until you run out of energy. Fully charging this while your ult is active will make your ult much more effective!
[Active 1] Sun Snare: Throws a blinding trap that triggers on proximity
Similar to the Draco bombs, you throw these little things down and lure mobs onto them. They’ll explode and do some damage, but you will find them more useful because of the stun they provide! Each trap uses about 75% of your energy so make sure you have a lot of energy regen to keep putting traps down. They last 10 seconds so you’ll be able to have quite a few down at once, and with enough energy regen you can keep enemies stunned forever!
[Active 2] Arrow of the Goddess: Shadowmarks all enemies and empowers Radiant Arrow
All enemies around you will receive a Shadowmark, and your next Radiant Arrow will deal increased damage BUT will NOT pierce enemies! Instead, it explodes on the first enemy hit and deals massive damage around that area, so be careful when aiming it! You have about 10 seconds after activating it to shoot a Radiant Arrow, otherwise it will disappear!
Gearing Up
Because the Shadow Hunter deals physical damage and relies heavily on energy regen, you should build it like a Neon Ninja. A lot of attack speed and Physical damage to keep DPS up especially when you don’t have your ult or out of energy for a Radiant Arrow. High energy regen so you could constantly throw traps and shoot the occasional fully charged Arrow. And for a 4th stat, some jumps, health, or health regen could come in handy to make you less vulnerable to mob’s attacks.
Weapon
- Physical Damage
- Energy Regen
- Health Regen
- Jump/Attack Speed
Face
- Physical Damage
- Health
- Health Regen
- Attack Speed
Hat
- % Max Health
- Max Health
- Health Regen
- Attack Speed
Ring
- Physical Damage
- Energy Regen
I say Jump or Attack Speed for the Weapon because it comes down to preference. I, personally, like having jumps so I would rather have that than more attack speed. But regardless, you should focus on Physical Damage and Energy Regen. If you don’t have the resources to get a set of Shadow Hunter gear, Neon Ninja gear could be a good substitute, until the Shadow Hunter gets their own set.
Combat Guidelines
![Rappelz shadow hunter guide ragnarok Rappelz shadow hunter guide ragnarok](/uploads/1/3/4/4/134409289/755231244.jpg)
Fighting as a Shadow Hunter, you need to understand that you play the role of a sniper. Very long range with very high burst damage, you need to keep distance between you and your target. Before you start a fight, you should always place a trap down where you are standing, then hit them with a fully charged Radiant Arrow. Continue to shoot them until they get stunned by your trap, at which point, you need to get ready to dodge as soon as the stun wears off and immediately throw another trap. You should continue to shoot while backpedaling to give some more distance between you and your target.
Always be ready to roll, and always be ready to throw traps. As a safety precaution, you should always have 1 trap down somewhere at all times and always stay near your traps. Although, fighting like this is an ideal method, it’s not the only method. Keep in mind, you can shoot through walls! Playing it safe and waiting for your passive to mark mobs to be followed up by a Radiant Arrow might be a bit slower, but it ensures your safety since this way, mobs can barely retaliate. I would not recommend fighting mobs while jumping since this halts energy regen which is crucial for the Shadow Hunter to survive. Throwing traps and evading or killing mobs through walls is probably your best bet.. but if you want you could even tower up a few blocks and shoot mobs that way.
Your ult can be very deadly, but it requires a little messing around with to understand how it works. While your standard Radiant Arrows pierce through all mobs, your empowered Radiant Arrow will stop on the first target and then explode. It still deals massive damage and is worth casting but only when you know you’ll make the most out of it.. meaning it hits as many enemies as possible. If you get a lot of aggro, throwing a trap and stunning the mobs will buy you enough time to charge up a Radiant Arrow, but you need to make sure you are always backpedaling. If you have mobs all grouped up, hovering in the air with a few jumps while you charge your ult will help give you a good angle to shoot it from to make it as effective as possible.
Conclusion
Although the Shadow Hunter could be a very strong class and is very fun to play, it comes with it’s downsides and could be hard to master. It will take time to understand the combos and get the timing down, but once you do it will become a very enjoyable class and one with a very unique play style! It’s similar to the Neon Ninja and Ice Sage with the fact that it requires a lot of kiting while also dishing out some damage at the same time. Playing safe and just using your energy to stun lock mobs is an option, but it’s also not your only option! Now,if you haven’t given the Shadow Hunter a go, I highly recommend it especially since you can 1 shot things in Uber 3! Just don’t expect to master the class immediately!